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how did you do the resolution like this in unity?


If your using URP you can turn down the render scale in the Pipeline Settings. Idk if thats what he did tho

i also just learned abt render textures

I used this:


Man this game is awesome. Good job

This looks awesome really excited to play!

Can you update this for newer macs?


I really like the look of it but i cant play it :( so i cant give you mone

love it

You wouldn't be willing to consider putting the source for this on github, would you? I'm kind of curious to learn from this one.

please! id love to work on this!


Hey! I've finally open sourced it and put it up here:

Hey! I've finally open sourced it and put it up here:

i downloaded, it's very dark and hard to see, much darker than the preview, how do i fix


The mac version says it needs to be updated

Oh, thanks for that, I might rebuild it in a newer verison of Unity


Just played.  Simple and fun.  Like games should.  Fun WIP.  Making a sequel?  I'll play it

This looks fun.  Trying.


Somehow, ramming a planet ant full hyperspeed doesn't kill you. ;p Great game.


I wish their was a 64 bit version for Linux :(


Will there be a 64 bit release?


i like a lot the lowpoly-lowresc-experimental look of the game

What are the controls for xbox 360 pad? I don't totally get it


high res version of this would be nice, thanks.


Could you Release the code or project file please so we could modify this



Would actually work really well as a mobile game, just swipe to turn the ship


this game is amazing this isn't what i'll call just another unity game. keep up the good work

Cool stuff!  :)

Nice game. The game play was good, although the controls took some time to get used to. TBH, it was fun for some time but I got bored very soon (maybe due to the lack of a story or objective/mission).

In order to get this to run this inside Debian, i had to do the following:

sudo apt-get install libxcursor1:i386
sudo apt-get install libxrandr2:i386


This game is essentially no man's sky. Same amount of content even. :D


Could you possibly publish the your project folder for download?

(1 edit) (+2)

I was bored and scavenging for some fun games. Then I found this one. It kept me busy for half an hour and I feel happy. Thanks for making this!


First of all, is there a way to pay money for this?

Also, just out of curiosity, how did you make it so that the sky transforms into space as you fly further upwards? How did you incorporate that functionality into Unity?


Please send me your code, I want to make my own game thats procedurally generated like this but with some major differences. You will obviously be sourced.

WOW; IT`s amasing

What language did you use to program the game?


Hi, I used Unity and C#


It's cool that you were able to do this. Do you think that you will ever expand on the game at all?

is fun :D


simple but still good i use this game at the end of my no man's sky vid check out if you want


Game is graphicly intense, my 390 can barely handle this puppy. Beautiful game!


This game has no limits, you see that giant sun out there? You can fly to it. (warning... Game limited by 64 pixels, anything higher will result in major and or minor disappointments.)


Still better than No Man's Sky. Sigh.


You are an idiot.


Can you get out of your ship and walk around?




It would be nice if you could release the source could..... I would love to base a Noctis inspired game of off your code (of course you will be credited too) !


I would love to do that, but I think my code is currently really messy. You are much better off with making your own version =) I would like to refactor the code one day, if I have any free time


I don't have the skills to make my own version so the opportunity to modify your work would be awesome, messy or not.

I really enjoy the simplicity of it id really only like to change the frame of the ship to something thin, perhaps neon wire frame for a proper throw back.

Great work, its really scratching my itch for space right now!

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