Since this project is now open-source, it stands to reason there's a lot of potential to explore here. Mouse-based flight control? More detailed geography on planets? Seed-based universe generation to guarantee specefic layouts? Random space stations/ships patrolling space around you? Basic Combat system? Factions? Trading? Docking? Warping? Ground combat? Towns? Spaceports? We could be looking at the Daggerfall of space games, or something much more akin to the Elite series.
well it is opensource :D so you can try to compile it for newer macs (note i would encourage you to use linux instead of macOS but anyways) yourself also i would like to remind you that unfortunately you spelled unfortunately wrong
A really cool idea but didn't worked good on the paper.
Game is way slower than expected for a 8-bit game and audio shreds your ears like a 70s style distorted synth.
Mechanics are complex for a simulator and could be directed with a basic mouse movement,that would have been better for a game like this and make it not only enjoyable but much much better.
All the stars are the copy of others with the exception of color change.
It looks good, but the game is super slow for me and the audio shreds my ears. Also a lot of lighting because of the same speed. If you're on an older PC - save yourself from epilepsy.
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is really well executed and fun to play.
-The gameplay mechanics are really well translated from the reference you've used and work very nice with the design aproach you took.Despite of that I think that having some wild life on the planets would make the game even more interesting.
-The visuals of the game are well done and you have used the low res theme really well ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
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Since this project is now open-source, it stands to reason there's a lot of potential to explore here. Mouse-based flight control? More detailed geography on planets? Seed-based universe generation to guarantee specefic layouts? Random space stations/ships patrolling space around you? Basic Combat system? Factions? Trading? Docking? Warping? Ground combat? Towns? Spaceports? We could be looking at the Daggerfall of space games, or something much more akin to the Elite series.
wow just wow
i dont know what these people be saying but i had fun with it
unfortunetely it is unable to be played on newer macs and needs to be updated, so I can't play :(
if you are still reading these please update it
well it is opensource :D so you can try to compile it for newer macs (note i would encourage you to use linux instead of macOS but anyways) yourself also i would like to remind you that unfortunately you spelled unfortunately wrong
planets are basically balls with textures. there are no mountains or smth. so its boring to visit planets.
A really cool idea but didn't worked good on the paper.
Game is way slower than expected for a 8-bit game and audio shreds your ears like a 70s style distorted synth.
Mechanics are complex for a simulator and could be directed with a basic mouse movement,that would have been better for a game like this and make it not only enjoyable but much much better.
All the stars are the copy of others with the exception of color change.
Needs a better development process.
2/5.
I hope you do realize that:
It was made in 10 hours
It was made for a game jam.
They could've handled debugging much more better if they wanted to imho.7
It looks good, but the game is super slow for me and the audio shreds my ears. Also a lot of lighting because of the same speed. If you're on an older PC - save yourself from epilepsy.
Hii, I've made a video about the game and wanted to share some feedback about it, hopefully it is useful to you ^^
-The idea of the game is really well executed and fun to play.-The gameplay mechanics are really well translated from the reference you've used and work very nice with the design aproach you took.Despite of that I think that having some wild life on the planets would make the game even more interesting.
-The visuals of the game are well done and you have used the low res theme really well ^^
Hopefully this is useful to you :D, also if you could subscribe that would help me a lot :)
Regards
This game was an amazing accomplishment. Its awesome how you was able to fit so much into this. Can't wait to see what you make next.
Reminds me of Noctis. It's cool!
Impressive, I really liked when it went "kchhhhhhhhhh"
Really amazing what was achieved with such constraints!