purchased game and got no email, also emailed the creator and got no reply
Throw Cubes into Brick Towers To Collapse Them
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purchased game but never received the email with the download link...
Game is broken. Sent a log file, but the developer ignored
great game just having a problem where the camera wont stop moving to the left I unpluged all controllers but its still going
Just press the left key again. I don't know what's the problem exactly, but once you press (and release) the same button again it should "unstick".
I’m absolutely loving this so far it’s amazing but I have a big problem idk if it’s a bug or I just clicked something but I can not spawn a tower I don’t have any brick options to make one? Please help
I set the resolution to Windowed just to try it out and now I can't get back into fullscreen. Even tried reinstalling the game but it just loads back up into windowed mode, which doesn't let me access the settings tab. What can I do to get the game into fullscreen mode again??
Will there be more updates to this game in the future? It's really fun :D
is there a another area where u can buy the dlc or is in already in the game?
make it free
the tower doesn't move, the physics are frozen
physic not launch. the block stay fixed, the tower not move, nothing happen, dynamite not work too ...
I have the same issue, if you ever find a fix can you let me know?
the title is cofusing,
there's no way to know what the game is all about
I play this more than i should
This is a very good video-game.
I am deeply pleased and honored to receive this prestigious praise from the one and only Fernando Ramallo
Please publish a mac / osx build and I will purchase.
I've had a lot of fun playing this game! You could really build on this! Keep up the good work!
Enjoying this game so far, probably one of the better games from the racial equality bundle thing.
I've got a few suggestions that should be fairly easy to implement:
- Add a way to make the dynamite 'sticky' so you can plant the bombs on certain places and then manually detonate.
- A way to rotate the camera around a certain point with middle mouse button, it would be nice to view towers from a different angles easier.
- I don't actually know if this would be easy or not to add but a key to screenshot (perhaps f12 or something) would be nice to take screenshots. But using printscreen is easy enough to use so its fine if this is never added.
- This DEFINITELY won't be easy to add (I think, I wouldn't know), but a first person mode would be pretty neat.
Thanks for the enjoyable game and looking forward to any updates you have planned!
This game is so fun! I have a lot of suggestions for it, but I have four suggestions that are low-effort/easy:
- Use Q/E to fly up/down
- Press space to pause/resume time
- Additional mode for dynamite: "detonate on impact"
- Add a "UI scale" slider. On my 4k monitor, the UI is extremely tiny and hard to use.
Thanks for making a fun game, and an excellent showcase of ECS physics!
- Q/E up/down - A few people already suggested it, will add.
- Space to pause - not bad, will think about it
- Detonate on impact - once I figure out how to properly do collision triggers, I'll add the option
- I have replaced the UI backend and one of the new features is ability to scale the UI, so it will be available in the next update :)
Btw, thanks for your additions to the Command Terminal Plus, I've been using your fork :) not on this project tho.
Hey dude, nice simulation :),
ive got some interesting fact, then i place a stick tower with this configuration: Floors 100, Width 10, Length 10, Pillar 1, pillar height:10, Beam Height: 10, Beam Height: 1 Floorboard: 1.
The Game will struggle, but then i place some dynamite all over the building and let them explode the game runs perfect?? I see all objects flying around nothing changed on the object limit?? But its running smooth on explosion xD. (yea the falling object are still slowed down by process but i can fly around again with the camera) Next is, can you please support more cores to build bigger Towers? I know thats even special but im using a Ryzen 9 and by struggeling that game on 10 fps by that tower my cpu usage is only between 10-22%? Max 32 (Big Cube).
The reason tall stacks run slow is because there is a large amount of contacts, when bricks overlap (in contact) they need to be "pushed away" from each other (aka depenetration), this is the expensive part. When you blow up the tower bricks go flying and the number of contacts falls significantly, that's why the game suddenly runs smoothly.
The game currently uses 8 cores for physics, and even if spreading to more cores might sound good, the Havok devs told me that there are diminishing returns and spreading to more cores does not seem to improve performance. However they also told me they are working on improving that, so it might've changed in the mean time. The next version will come with the option to set custom number of cores used for physics, so you'll be able to try it yourself.
This game is exactly what it says on the tin, and I dig it for (or maybe despite?) that. Good stuff, dev!
This 38 yo human was up past midnight throwing cubes into brick towers to collapse them. It’s weirdly satisfying, and I really enjoy it a lot. Thank you!
i have already bought the game, is there a way i can get it without buying it again?
I got this game from BLM bundle and I like it
My current contender for game of the year.
Great game! I really like it. But the stick_building tower doesn't work, when I press build nothing appears.
Also how do we get the towers of the first versions of the game (with a true brick pattern, not just one on top of the other)?
I played for almost an hour and half at 1st time. it was really cool when i realized i could move around. today though when i try to fly around and stop pressing the wasd i keep moving unless i turn down the scroll wheel, wasn't doing that the 1st time.. Also can it be set dynamite be set by inputting a number, and perhaps a relation ship to that number in real world 1= 1 stick on tnt 10 =100 sticks or something to that effect, 3 sides might be fun(triangles).
What an awesome physics toy! We've had a few hiccups on rare occasions but overall this is a lot more polished and fun than I had initially anticipated. My kids love it too, they spend hours tearing apart towers with wind and gravity and laughing like madmen the whole time.
I got this in THE bundle but it is so relaxing, simple yet brilliant and enthralling, that I purchased it again!
As a small suggestion I support what was already mentioned in the previous comments: more in-depth graphical settings.
I also have something else but might be not-doable/sci-fi: would it be possible to have the shapes interact physically with each other only when the user interacts with them first? It could prevent the stuttering for big towers even when the building is freshly built (and perhaps "premature collapsing" also).
This game looks amazing from the screenshots and I've been wondering whether it'd be possible to have a linux version in the future?
Was having a lot of fun with this, but then I accidentally set the resolution to 320x240 fullscreen and can't set it back. Is there a config file somewhere I can edit?
Had a bunch of fun messing with the game! Only thing is the controls are a little irritating to use. I just picture it being better with more minecraft-like controls and it would be perfect. Still love the game though :)
I did not expect to play with this for a solid hour straight. Playing with the settings delivered some totally unexpected results. Way too much fun!
The name caught my eye and I wasn't really expecting anything at all, but this was a delightful game! Such a satisfying experience, I loved messing around with all the settings.
To be honest, I wasn't expecting much, but this is amazingly satisfying! Thank you!
It's a game about throwing cubes into a tower to collapse them, and I love it. The dynamite is incredible.
This is very good, and oddly satisfying. Thank you!
YES. Thank you. I used to play the hidden mode in Sumatori Dreams for hours, so this is beautiful to me.